![]() ![]() There are two large families of 3D rendering engines: CPU and GPU based. We decided to focus on the two most famous and most widely used: VRAY, developed by the Bulgarian Chaos Group and used by numerous graphic programs (such as Studio Max, Maya, Rhinoceros, Cinema 4D, Softimage XSI, SketchUp, Blender) and Octane Render, such as OTOY, a startup based in California which can be integrated, for example, with Autodesk 3D Studio Max, Maya and Lightwave.īefore compar ing them, let ’s talk about the theory behind 3D rendering engines. The problem, especially for those who are new to this field is that it is not always very easy to choose one in particular. Rendering engines are fundamental components for all those involved in 3D modeling: they are in fact softwares that focus on calculating renders, supporting traditional modeling programs and producing photorealistic images. Differences, pros and cons between the two most used softwares for rendering three-dimensional models
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